Tag Archives: rendering

Dragon-A-Day Online: Day 1,344: Paint Job.

So while I was away, I (finally) did some reading about painting. While I still very much want to apply what I read in a physical (as opposed to digital) space, I was possessed by the idea that I should … Continue reading

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Dragon-A-Day Online: Day 1,313: The Bright Side.

Fooled around a little bit with shading:

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Dragon-A-Day Online: Day 1,305: Rendered Speechless.

Some day I will be confident enough in my rendering skills to completely fill in a sketch, where the only white areas are actual highlights or somesuch, and I’ll even have the time to do all that. But for now, … Continue reading

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Dragon-A-Day Online: Day 1,241: Bits n’ Pieces.

No real direction in mind, just started drawing spikes, then scales and tried rendering them up a bit:

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Dragon-A-Day: Day 1,235: Black and Blue.

Tried some rendering using only the side of a pencil. Had some interesting results: A large part of making this was fighting my natural instinct to use darker tones to make lines, and I didn’t always stop myself in time, … Continue reading

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Dragon-A-Day Online: Day 1,207: Hands-On.

So I started drawing and found myself pretty much just drawing a Quetzalcoatlus. The simplest, though possibly not the most elegant solution was to put arms on it. Continue reading

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Dragon-A-Day Online: Day 1,174: Nothing Ventured.

At first this might have been just another line drawing on a night where I didn’t have a good idea of what to do, then I took a slightly-less-than-half-hearted stab at finding planes of the face and so on. I … Continue reading

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